Entries in Armillo (2)

7:27PM

QCF: Armillo

hake your head all you want but the fact just simply remains that even after the introduction of Wiiware and eShop; the realm of indie games is still strange territory for Nintendo to cross—at least it seems like it with the way they’re going about it.

Thankfully, the big N is still trying to improve their approach towards their relationship in indie game distribution, and one of the products that’s especially benefited from their efforts in this campaign of exposure is an indie game about a space armadillo—a friggin’ sweet space armadillo.

Fuzzy Wuzzy Game’s Armillo channels the light-hearted spirit of character driven games of the 32-bit era, and humbly creates an adorably minimalistic atmosphere of challenge and colors that will universally appeal to the simple instincts and drive of platforming in a surprisingly intriguing way.

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4:53PM

GDC 14: Nintendo's quest for indies is paying off

he pace is slow and the swagger barely exists. The last day for GDC is starting to wear on the best of us, but it’s been an incredible ride nonetheless. This show in particular showcased incredible ideas and potential to gaming in some sweet directions.

Another testament to this, of course, were games supported by the efforts of Nintendo and their web frame/Unity efforts to make the eShop a friendlier place to distribute their games on for indies. Two games hitting Nintendo’s underdog console as exclusives particularly stood out, and hopefully will set a trend for their peers to follow suit when it comes to what the Wii U can do.

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