Entries in TurboGrafx-16 (10)

2:00AM

QCF: The TurboGrafx-16 Mini

or all the times you heard the arguments on the school playground of who did it better, there was always that weird kid who managed to sneak an underdog into the conversation. Pepsi versus Coke-Cola had RC Cola, DC Comics versus Marvel Comics had Image, and The Super NES versus the Sega Genesis had the unassuming TurboGrafx-16; an upstart machine with a unique design and library that was unlike anything else available on the market in the early nineties.

Nowadays the console has earned a cult following that’s elevated the resale value of the hardware and games into the upper hundreds, but in doing so, the platform had deterred any interest from the casual retro gaming spectator market that has ballooned over the past decade. Nevertheless, thanks to the growing popularity of miniaturized versions past gaming platforms running on modern emulation technology, the trend has motivated Konami to join the tiny ranks with the release of the TurboGrafx-16 Mini.

Developed in part by the luminary studio of Japanese retro gaming, M2, The Pachinko giant has commissioned the production of three different models for the line that are respectively based on the console’s regional runs; the PC Engine Mini, PC Engine CORE Mini, and the TurboGrafx-16 Mini. This review will focus solely on the TurboGrafx-16 Mini, as to center the assessment on the experience it promises within the context of the 16-bit generation from an American perspective—specifically in terms how made the system a brand in the west, along with the choice of imports included to cater to the sensibilities of the western market, and more.

With that being said, the TurboGrafx-16 Mini hits the road impressively hard to catch up with likes of the SNES Classic and Sega Genesis Mini, but fumbles the landing from a slew of shortcomings that ultimately keep it from reaching beyond the same crowd that’s been cheering it on the machine from the start.

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10:02AM

Bullet Heaven Unboxes - Super SD System 3

Wear and tear is killing older CD-Based systems at a pretty alarming rate, and major components don't have replacement on the horizon... but there's a way to keep wear and tear on PC Engine and Turbografx 16 CD hardware and software: The Super SD System 3 from Terra Onion! Let's see what's inside!

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11:44AM

PPR 117

ow that E3 2019 has come and gone, it's time to see just how close our predictions were for the thing—spoilers, we were way fucking off this year.

Nonetheless, we breakdown everything from EA’s bafflingly underwhelming appearance there, to the sweet surprises that Nintendo, Microsoft, and shockingly Konami brought with them to the conference this year. Oh yeah, and we can’t help but contemplate if Todd Howard is a full-on masochist after gritting his teeth through all of those smiles on stage he had to display on what almost seemed like a showcase of damage control for Bethesda this year.

We also breakdown our thoughts on everyone getting into the Streaming game as Andrew reveals his interest in the Stadia, George calls out the haters on the wasted energy that’s thrown at Epic Store exclusives, and Ser can’t stop drooling over the reveal of the TurboGrafx16 Mini. We’ve got another full show on our hands this year, y’all should give it a listen!

Mail us at our new email Mailbag@presspauseradio.com, leave a voicemail at 469-PPR-TALK, and be sure to stop by at our Forums if you haven’t already registered and post your thoughts about the show. Finally, make sure to rate and subscribe to us on iTunes and YouTube, follow us on Twitch page and Twitter, and finally take part in our Facebook and Steam group!

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12:13PM

Mudprints Unboxes FHR - Stoneage Gamer Engine Block AV

ow does one get the best picture out of a non-cd Turbografx-16 or PC Engine? Stoneage Gamer might have the answer! In this epsiode of Mudprints unboxes, we take a look at the Engine Block AV from Stonage Gamer!

 

get the Engine Block AV! - http://www.stoneagegamer.com/engine-block-av-turbobooster.html

The best RGB Cables! - https://retro-access.com/

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10:53PM

Bullet Heaven, Episode 163 - Aero Blasters/Air Buster (TG16/GEN)

Air Buster isn't exactly a household name when it comes to shooters, but if we're talking Turbografx-16, Aero Blasters is a name that should perk up at least a few ears. It's finally time to take a look at Aero Blasters and Air Buster on Bullet Heaven... so how do they stack up?  

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11:13PM

Bullet Heaven HD, Episode 155 - Galaga '90

alaga is a classic gaming essential that most people have played. Galaga '88 though? Not so much, since the arcade boards were much more uncommon. Thankfully, it was ported to the PC Engine and Turbografx-16! How does this reborn classic stack up? Lat's take a look!

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2:55PM

Bullet Heaven HD, Episode 65: Dragon Saber (PC-10gine #6)

ragon Spirit was good, but you haven't played a Namco dragon-based shooting game until you've played Dragon Saber! How does this sequel hold up? Watch to find out! 

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4:54PM

Bullet Heaven HD, Episode 64: Wonder Boy III: Monster Lair (PC-10gine #5)

he Bullet Heaven PC-10gine continues! What you're seeing has been captured and reviewed from genuine PC Engine Duo-R hardware for 2013's special episode set!

In this episode of Bullet Heaven, Team Duo tackles the triple-genre-blended Wonder Boy III: Monster Lair (Not to be confused with Wonder Boy III: The Dragon's Trap)! It's Action Platformer meets Run-and-gun meets shmup in episode 64!

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